Save the eel

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Description

Pieterjan Verhelst, a biotelemetry scientist and frequent user of the Belgian LifeWatch infrastructure developed a game “Save the eel”, to inform the general public about the obstacles eels face during their seaward migration. 

Dive under water to help Angie the eel into the sea so she can go reproduce in the Sargasso Sea, an area ca. 7000 km west of Europe. As you play the game, you learn more about the eel and the obstacles they need to pass. Did you, for instance, know that eels migrate the 7000 km without feeding, relying on nothing but their fat reserves and even parts of their skeleton?

The game is suitable for both young and old, students and not, and can be played in English or Dutch, both on desktop and mobile devices. It can also be embedded in websites via an iframe-embed. So if you would have interest to use the game (for instance for an event where a price can be given to the person with the daily high score), don’t hesitate to contact Pieterjan Verhelst.

The game was developed together with Scriptie vzw and supported by Ghent University, LifeWatch Belgium, the Research Institute for Nature and Forest (INBO), and the Flanders Marine Institute (VLIZ). The game was developed by Slappy.inc.

1 - General
1.1 - Identifier
29
1.2 - URL type
URL
1.3 - URL
https://training.lifewatch.eu/education-and-schools/resources/?resource=/course/view.php?id=54
1.4 - Title
Save the eel
1.5 - Language
en
1.6 - Description
Pieterjan Verhelst, a biotelemetry scientist and frequent user of the Belgian LifeWatch infrastructure developed a game “Save the eel”, to inform the general public about the obstacles eels face during their seaward migration. Dive under water to help Angie the eel into the sea so she can go reproduce in the Sargasso Sea, an area ca. 7000 km west of Europe. As you play the game, you learn more about the eel and the obstacles they need to pass. Did you, for instance, know that eels migrate the 7000 km without feeding, relying on nothing but their fat reserves and even parts of their skeleton? The game is suitable for both young and old, and can be played in English or Dutch, both on desktop and mobile devices. It can also be embedded in websites via an iframe-embed. So if you would have interest to use the game (for instance for an event where a price can be given to the person with the daily high score), don’t hesitate to contact Pieterjan Verhelst. The game was developed together with Scriptie vzw and supported by Ghent University, LifeWatch Belgium, the Research Institute for Nature and Forest (INBO), and the Flanders Marine Institute (VLIZ). The game was developed by Slappy.inc.
1.7 - Keywords
fish migration
migration barriers
Anguilla
eel
rivers
game
1.8 - Geographical availability
WW
2 - Life Cycle
2.1 - Version
First
2.2 - Status
Final
2.3 - Contribute
2.3.1 - Role
Author
2.3.2 - Entity
Pieterjan Verhelst and Arnaud Zonderman
2.4 - Date
2020
3 - Educational
3.1 - Interactivity type
Active
3.2 - Learning resource type
Questionnaire
3.3 - Interactivity level
Very high
3.4 - Semantic density
Very high
3.5 - Target group
Students
3.6 - Context
Higher education
3.7 - Expertise level
Intermediate
3.8 - Typical learning time
PT15M
3.9 - Learning outcome(s)
3.10 - Access rights
Restricted access
3.11 - Cost
No
3.12 - Copyright and other restrictions
Yes
3.13 - Conditions of use
free to use; credits in game
4 - Technical
4.1 - Size
Not available
4.2 - Scientific domain and subdomain
Natural Sciences - Earth and related environmental sciences
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Details

Code29
Uploaded byMaria Teresa Manca
Available since01/12/20 16:26

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